Přístupy od 27.3.1999 |
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Index novinek: 20.2.1998-25.2.1997
25.února 1998, 10:47 |
25.února 1998, 9:30 |
Handy 0.4 source (W95) Download
Uvolneni zdrojaku emulatoru Atari Lynx. Podminky vyuzity zdrojoveho kodu jsou podrobre popsany uvnitr archivu.
System16 News
Muj oblibeny arcade emulator bude v dalsi verzi podporovat uz s jistotou dve nove hry - Strategic Defence Initiative a Passing Shot. Obe hry vypadaji moc pekne, jak je videt z okolnich obrazku.
Na homepage autoru jsou novinky skoro kazdy den, vyplati se tam podivat.
24.února 1998, 12:00 |
24.února 1998, 11:30 |
Nofrendo 0.57 (DOS) Download
Dalsi update vcerejsiho releasu:
- Noise channel frequency finally fixed- thanks, Sardu - Sprite priorities in Punch-Out back to normal again - Some more speed- I have no idea where it came from - More verbose warning when Nofrendo encounters a dirty headerFW-NES 0.1 (DOS) Download (187k)
nocash gameboy emulator (DOS) Local download (61k)
Nova, podstatne vylepsena verze emulatoru Game Boye. What's new:
- finally FFA (final fantasy adventure) works in start-key menu. phew! - various sound envelope fixes, hope everybody will like it much better... - setup saved in .CFG file (instead of .EXE) (so updates can use old config) - debugging functions (those strange numbers) can be disabled in setup - color scheme editor redirects to normal display if called in full screen mode - no$gmb.gif as emulation background (setup) (320x200 pixel, max 128 colors) - screenshots (save gameboy screen to GIF) - sprites got cleared from 'dirt lines' if they hit other sprites - smoother startup skips flash debugscreen if started with commandline parameter - pause menu can be optionally controlled by cursor keys (instead of mouse only) - mouse rollbars can be also used as pgup/dn (instead of plain line up/dn) - machine popup menu ported to setup screen - optimized sound channel 3 volume emulation - bugfix for load/save battery disable option - debugger screen includes gameboy screen graphix window - debugger undo function for last emulation run (automatic generated snapshot) - debugger manual can be extracted from f1-screen to file help.txt - debugger Ctrl-N Search Next Breakpoint - debugger Ctrl-B Enter Conditional Breakpoint - debugger breakpoints got an extra window (data or break window displayed) - debugger resolution 80x60 text got SVGA and mouse compatible - debugger flags window shows DI/EI state - debugger dump to file - debugger disassemble to file starts at top of window (instead cursor pos) - debugger bugfix for symbol tables >16K with ROMs >32K - debugger bugfix for data-dump-window address display in 50 lines mode - debugger bugfix for undo follow to other rom bank - debugger all input boxes accept 8bit registers - debugger codewindow's follow function can map datawindow to nnnn for 'ld nnnn'
23.února 1998, 9:00 |
Atari 800 Emulator (DOS)
V nove verzi 0.8.6 asi nejlepsiho emulatoru Atari 800, 800XL, 130XE a 5200, je nejvetsi novinkou podpora joysticku a zvuk! Jako obvykle jsou k dispozici i zdrojaky.
NoFrendo 0.56 (DOS)
Nova verze NES emulatoru prinasi tato vylepseni:
- Dumb, dumb, dumb. .SAV's now comply with the -savedir option. - Redefinable keyboard mappings. Make sure you delete your old .ini file to get the new functionality, baby. - Sound is much clearer in general, big thanks to Alucard. - *Significant* speed increase in the sprite and background rendering engines- probably about 25 to 30 percent faster. Simple is gooder. - Load/Save state overhaul. All games should save and load flawlessly now. Let me know if you experience any turbulence. - After 350MB of CPU traces, Dragon Warrior 1 works. That better have been the last bloody CPU bug. - Mapper 32 support (Image Fight J) - Mapper 33 support (Pon Poko Pon J) - Mapper 22 support (TwinBee 3 J) - Mapper 21 support (Wai Wai World 2 J) - hangs due to IRQ problems, however. - Mapper 16 support (DragonballZ J series, SD Gundam Gaiden J) - IRQ problems with this badboy, also. - Mapper 17 support (Parodius). As always, IRQ problems. - Illegal palette writes are now accepted (Archon, Crystalis J) - Minor palette omission fixed. Should be 100% accurate now. - Mapper support completely rewritten. - Multiple MMC1 (mapper 1) fixes - Smaller (packed) executable - FPS display (SPACEBAR) changed to percentage of real NES speed being emulated. This was to clear up the ambiguity whether real frames or virtual frames were being counted. - ROM info (BACKSPACE) - Mirroring flip ('\' key) - Sprite clipping bug fixed
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(C) 1997