




Commodore Plus4 byl vyroben v roce 1984 a byl to nejlepï¿½ï¿½ 8 bit jakej byl kdy vyroben. ;) Hehe, teï¿½ slyï¿½im ty nadï¿½vky vï¿½ech tï¿½ch drï¿½itelï¿½ ostatnï¿½ch 8mi bitï¿½, ï¿½ivï¿½ si pï¿½edstavuju jejich zatnutï¿½ pï¿½sti a jejich smrtelnï¿½ pohledy. Nojo no, pro kaï¿½dï¿½ho byl a zï¿½stane nejlepï¿½ï¿½ ten 8mi bit, kterï¿½ho kdysi mï¿½l, na kterï¿½m hrï¿½l prvnï¿½ hry, uï¿½il se prvnï¿½ zï¿½klady programovacï¿½ho jazyka Basic a podobnï¿½. Vï¿½em se nï¿½m do naï¿½ich myslï¿½ tyto stroje vryli jako nemï¿½nnï¿½ archetypy, nï¿½co jako prvnï¿½ holka s kterou sme se vyspali. Nikdy na nï¿½ nezapomeneme, i kdyï¿½ tï¿½eba nebyla nejlepï¿½ï¿½. V listopadu v roce 1983 byl ve firmï¿½ Commodore nastartovï¿½n projekt s nï¿½zvem TED. Myï¿½lenkou projektu bylo nï¿½co jako ALLINONE levnï¿½ poï¿½ï¿½taï¿½. Projekt mï¿½l takï¿½ uvï¿½ct na trh konkurenï¿½nï¿½ poï¿½ï¿½taï¿½ pro Sinclair (odtuï¿½ asi ta membrï¿½novï¿½ klï¿½vesnice u Commodore C116) a takï¿½ dobrï¿½ho nï¿½stupce Commodore VIC20. Bylo stavï¿½no na hromadï¿½ dobrï¿½ch vï¿½cï¿½ z Commodore C64, pï¿½idali se barvy, odstranila potï¿½eba speciï¿½lnï¿½ch SRAM, pï¿½idali se novï¿½ vlastnosti, vylepï¿½il se BASIC a dalï¿½ï¿½. Bohuï¿½el ale takï¿½ doï¿½lo k oï¿½ezanï¿½ zvuku (nevim z jakï¿½ho dï¿½vodu se vyhodil vynikajï¿½cï¿½ zvukovï¿½ chip SID, asi neni tak potï¿½ebnï¿½ pro "pracovnï¿½" poï¿½ï¿½taï¿½ ;( ).
O chvï¿½li pozdï¿½ji byl vyroben model Commodore C16. Tento model jiï¿½ nemï¿½l membrï¿½novou klï¿½vesnici a mï¿½l vzhled jako Commodore VIC20 nebo pï¿½vodnï¿½ C64. Hardware byl vï¿½ak zcela totoï¿½nï¿½ s C116.
A pracovalo se dï¿½l. V lï¿½tï¿½ v roce 1984 byl udï¿½lï¿½n dalï¿½ï¿½ z ï¿½ady TED projektu, Commodore PLUS4. O byla to bomba. Na tehdejï¿½ï¿½ dobu mï¿½l velice pï¿½knï¿½ vzhled. Navï¿½c mï¿½l pï¿½ï¿½mo vestavï¿½nï¿½ Assembler a Monitor strojovï¿½ho kï¿½du, coï¿½ umoï¿½ï¿½ovalo i naprostï¿½m novï¿½ï¿½kï¿½m nauï¿½it se zï¿½kladï¿½m assembleru a debugingu. Commodore Plus4 mï¿½l takï¿½ vestavï¿½nï¿½ softwarovï¿½ balï¿½k nazvanï¿½ 3PLUS1, kterï¿½ obsahoval malï¿½ word processor, spreadsheet, grafickï¿½ balï¿½k (pro grafy atd...) a file manager. Dï¿½le mï¿½l pï¿½knou grafiku s 128 barvami a jak sem jiï¿½ zmiï¿½oval, neuvï¿½ï¿½itelnï¿½ch 60671 bajtï¿½ pro Basic. Basic verze 3.5 byl velice kompaktnï¿½, mï¿½l vï¿½bornï¿½ grafickï¿½ povely, pï¿½ï¿½kazy pro zvuk, joystick a drive, pï¿½ï¿½kazy pro RS232(!) a bitmapovï¿½ operace. C +4 mohl najednou plnit obrazovku textem i grafikou, mï¿½l vï¿½bornï¿½ zpracovï¿½ni spriteu a scrollingu.
Ale byl tu jeden hï¿½ï¿½ek. I kdyï¿½ tento novï¿½ 8mi bitovï¿½ Commodore PLUS4 zdaleka ve vï¿½ech vï¿½cech (vyjma zvuku) pï¿½edhonil Commodore 64, nikdy ho vlastnï¿½ netrufnul a diky C64 zï¿½stal v zapomï¿½nï¿½. Co tomu bylo pï¿½ï¿½ï¿½inou se dnes jiï¿½ mï¿½ï¿½eme jen dohadovat. Mï¿½ï¿½eme spekulovat zda to bylo ï¿½patnï¿½m marketingem firmy, nebo jistou lenostï¿½ programï¿½torï¿½, kteï¿½ï¿½ se nechteli pï¿½eorientovï¿½vat na C+4 z C64, kterï¿½ byla jiï¿½ nï¿½jakej ten pï¿½tek rozjetï¿½, moï¿½nï¿½ ... dalo by se najï¿½t mnoho dï¿½vodï¿½, ale to uï¿½ je vï¿½echno stejnï¿½ pryï¿½. Kaï¿½dopï¿½dnï¿½, ten nebo co pï¿½edbï¿½hne dobu a u Commodore PLUS4 tomu nenï¿½ ani nejmenï¿½ï¿½ch pochyb, zpravidla nebï¿½vï¿½ pochopen a upadï¿½ do zapomï¿½nï¿½. Aï¿½ ï¿½asem se to pochopï¿½ ....
Commodore Plus4, C16 a C116 byli vzï¿½jemnï¿½ plnï¿½ kompatibilnï¿½
Minus/4 WinEMU YAPE Artifex
Dalï¿½ï¿½ emulï¿½tor, tentokrï¿½t by Lidovski V.  nepodaï¿½ilo se mi zjistit www page Novï¿½ emulï¿½tor by Prievara Zsolt  maï¿½arskï¿½ odpovï¿½ï¿½ na vznikajï¿½cï¿½ emulï¿½tory Rozsï¿½hlï¿½ archiv her, aplikacï¿½ atd...  klidnï¿½ si zahrajte gamesu, kterou ste paï¿½ili jako malï¿½ caparti Gods Of The Universe Homepage  i nynï¿½ jeï¿½tï¿½ vznikajï¿½ novï¿½ vï¿½ci na C +4 Podrobnï¿½ technickï¿½ informace  kdo chce vï¿½dï¿½t vï¿½c o hardwaru, tak sem 8bit Nirvana: Commodore  informace o vï¿½ech 8mi bitovï¿½ch Commodorech, bohuï¿½el v nï¿½mï¿½inï¿½ (C) 1998 , Update 4 

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